Tuesday, 15 May 2012

Class tutorial

Here I had to create a character. made it using box and then extruding polygons and adjusting their sizes. I also made eyes and applied rig to body but forgot to safe files to usb.


Turbosmooth modifier applied

Then I created biped for this model and made it walk by applying physique modifier. It did not work out very well as some vertixes decided to get stuck to ground or somewhere else. I adjusted envelopes to change how much mesh can each bones influence but still something went wrong there. I tried doing this with biped creation tool and then applying mesh and it worked out well, but also sometimes I got vertixes in unusual position but somehow it was easier to fix it by adjusting bone envelopes.


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